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Tag search results for: "bestiary league"
Aliceone Hong

The idea behind Bestiary league is an interesting one. Or at least, it was interesting when Pokemon did it. Now it’s a bit played out but that doesn’t mean there isn’t new things that can be brought to the genre. As implied, this league is essentially Pokemon. You run into beasts, throw nets at them and catch them. You have to time it so that they are low health, and you have a Pokedex – err, Bestiary that records each unique beast you capture.




Clunky

Right off the bat, this new system was clunky. Throwing nets took a lot of time and, more often than not, the beasts would break out instantly. The breaking out was because, despite saying you’d have an allotted amount of time to kill them after throwing the net, GGG decided to make that allotted amount of time 0.2 seconds for Bestiary-modded beasts. I’m not exaggerating, it was literally 0.2 seconds. The idea was you’d either have them at a low enough threshold to catch straight out, or you’d have to get them there within the time it took for the net to travel. Saying it was clunky is a massive understatement.


Build Issues

This league’s mechanics are prohibitive to a massive number of builds. First off, now that you are given three seconds to kill the mob from the time you throw the net, tanky builds are much worse off than dps builds. DPS can just throw the net when the mob is full health, then explode them. Tanks have to whittle them down, deal with all the adds they spawn, and make sure they time their net perfectly. It’s a pain and caters to the clearspeed meta champs greatly.


But there are builds that have it far worse than just being slow. I myself have had frustrations with two, and I’ve only made three characters (the third of which was a tank – I’m not having much luck). My own issues have been totems and spectres.


Spectres in particular are horrible for capturing beasts. They one-shot anything that isn’t a legendary beast before you can even identify it to throw your net. Then, when you do encounter a legendary beast, you get it to about half, throw your net and your spectres bugger off and go attack something else just long enough for the legendary beast to enrage. Then, of course, they kill it before you can throw another net.


Totems are the same way, they focus down the beast perfectly until you throw the net, then they lose focus and you lose the beast. Obviously it’s nothing nefarious, just bad luck, but it’s frustrating and frequent.


Slayers had it worst before the changes. Beasts would break out in 0.2 seconds unless they were at about 5% life, and Slayers cull them at 20%. There were mechanics in this league that just clearly weren’t thought out well. Sure the fixes are coming in, but it didn’t feel good when your lovingly crafted build was shafted by the league mechanics.


It is very important to take the time to level up at the beginning of the game. Whenever you need to buy poe items, you can turn to U4GM for help. We has cheap poe items for sale.


Aliceone Hong Mar 15 '18 · Tags: bestiary league
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