Since the introduction of Ascendancy classes, one thought has stroked my mind over and over again. What would the possibilities for new Ascendancy classes be? I've asked here and there but it's mostly gimmicky specialized ideas that spring forth. All Ascendancies are specialists (with some few exceptions). They make use of a mechanic and allow a lot of skills to work with those mechanics. I have tried my best to create iconic Ascendancy classes for all 6 non-Scion characters and also given Scion 6 new minor ascendancies based on these 6 new ones. Without further ado, let's get right into it. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.
My Breakdown:
1) Prophet. 50% more chain is too strong, especially when combined with +1 chain. This means any skill with 1 chain is now a minimum of 3? (1+1)×1.5 = 3.
Magma Orb in it's current state with the chain amulet is already borderline broken, this would put Magma Orb at like 12 chains.
For Arc, it would put it somewhere around 15 chains and Vaal Arc somewhere around infinitey chains. It's just too good for certain chain skills, puts them way over the top.
8 and 13 nodes are the same, not sure if that is intended or not. Overall the class seems new and original, just too strong (the chain nodes specifically)
2) Huntswoman. It seems like a good concept, I just don't think it will be very strong in actuality. Imagine having a node that gave you access to Herald of Fire with some small bonus. It sucks, right? The problem is that you can get these on gear, only sacrificing one stat line and this ascendancy requires 2 points to equate to that.
3) Phantom. Looks good, the reflect node and frost rose nodes are weak, though.
4) Envoy. No clue why this is a Marauder ascendancy. Looks like you're going specifically for some kind of Iron Will Scorching Ray very niche class, not sure it works for anything else.
5) Conjurer. Again, way too niche. It is basically requiring you to play a certain skill and that = anti-fun.
6) Fallen. Actually pretty interesting, at least the nodes that convert one stat to another or the two handed + shield node. Doesn't seem overpowered either, but could be good. The 'burning' nodes are too niche and specific and uninteresting.