Are you a fresh or returning player to Star Wars The Old Republic? Having trouble deciding which class to learn? Well, I’m here to help you!There are multiple questions to consider when selecting which class to try out in The Old Republic
check here. These can be essentially into three broad categories.Do you want to choose your class dependant on combat ability or proficiency? Or do you wish to choose a class determined by Star Wars story and/or lore? Or want to choose a class depending on aesthetics? Or even a blend of all three?
The biggest complaint in regards to the game in the time launch was that there was no end. But this problem was only for players who rushed to absolve game with regards to PVP and group content. They never took the time to try out the game since the developers intended, exceptional story first.
However, the fault had not been completely together with the SWTOR Developers. Lucasarts closed Star Wars: Galaxies five days before the overall game’s launch, so Galaxies fans who planned to continue when they had were vastly disappointed. And for a few years, there was clearly still people playing SWTOR who complained that the overall game just wasn’t Galaxies
swtor guide.
The class story won't continue past 50, and indications from Bioware are that it's going to not continue by any means. Makeb and Oricon content usually are not considered class story content, and so the boosts and unlocks fail past level 50. All Legacy unlocks stack with experience boosts.
Joining a guild can increase your experience around 10%. The guild gets +1% experience per active member, nearly a maximum of 5%. Then an added bonus 1% experience and reputation bonus for any 5 recruit members. A guild can have around 10% bonus knowledge about enough members
view this page. This bonus stacks with all the bonus experience from boosts.
The Wall