One problem with cleanses is because do not prioritize dispelling hard stuns and mezzes over other effects. For example, if you attempt to dispel the end results of Flash BangFlash Bang (Flash Grenade) while on an ally that is also rooted and slowed, there's a chance those lesser effects will dispelled instead. Cleanses can also be on a 12-second cooldown so really should be used thoughtfully
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While you are able to cleanse allies of stuns and mezzes, you can not cleanse yourself while incapacitated. You can cleanse yourself of roots, slows along with other effects, however.
While the Bounty Hunter has companions with both Treasure Hunting and Armstech Criticals, you ought to go Biochem. With both a Critical in Biochem and Bioanalysis you're set. The Bounty Hunter isn't bad at Cybertech or Armormech either, with added Efficiency both in skills and secondary skills, Underworld Trading and Scavenging
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With no Critical bonuses into a crafting skill, you'll want to look a tad bit more broadly when contemplating the Inquisitor. With an Efficiency bonus to Synthweaving, joined with Critical bonuses to Underworld Trading and Archaeology, you recruit a good mixture of skills to generate Synthweaving worthwhile, and Artifice is usually a close second. With Criticals in Scavenging, Archaeology, and Slicing, another solid choice is to use this like a gatherer for all those nodes to give to other characters.
Imperial Agents and Smugglers play significantly differently with classes like a result of the coverage system. By using your 'Take Cover' ability (F automatically) it is possible to crouch or roll behind an opportune obstacle, improving your defensive stats and unlocking coverbased abilities .
Both classes should drop into cover very first thing in group fights, then when engaging foes at long-range. They soon unlock the cabability to drop portable cover. Do this in hard-to-reach places, but you still need line-of-sight to shoot.If a conversation choice includes a blue or red icon near to it, therefore it will get you Light Side or Dark Side points
check here. These unlock alignment-specific equipment later amongst players. Pick a side: there won't be any rewards for neutrality.
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